Thursday, October 6, 2011

4.3 Patch Notes (Update)

     Some small updates.

Elemental
  • Elemental Fury - Now removes the cooldown from your Chain Lightning spell.
  • Thunderstorm - Now also reduces the enemies movement speed by 40% for 5 sec.
  • Wind Shear - Now has a 25 sec cooldown, up from 6 sec.
  • Call of Flame - No longer increase the duration of Flame Shock on Fire Nova damage.
  • Lava Flows - Now increases critical strike damage bonus of Lava Burst by 8/16%, up from 6/12%.
  • Reverberation - Now reduces the cooldown of Wind Shear by 10/20 sec. 
  • Earthquake - Damage has been increased by roughly 75%. 

  • Wind Shear  - Base cooldown has been adjusted to 15 seconds, up from 6 seconds.
  • Reverberation -  Now reduces the cooldown of Wind Shear by 5/10 sec, down from 10/20 sec.

Enhancement
  • Flametongue Weapon - Now increases magical damage done by 5%, instead of increasing spell damage by 747.
  • Lava Lash - Now deals 260% weapon damage, up from 200%.
  • Mental Quickness - Your spell power is now equal to 55% of your attack power, and you no longer benefit from other sources of spell power. Also, your instant beneficial, damaging, and totem spells cost 75% less mana.
  • Stormstrike - No longer increases Nature damage against the target. Now grants you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.
  • Improved Lava Lash - Now increases the damage of Lava Lash by 10% for each application of Searing Flames, now also causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards.
  • Unleashed Rage - Now increases melee attack power by 20% and ranged attack power by 10%

  • Unleashed Rage - Tooltip wording has been fixed to include "melee" attack power.
  • Maelstrom Weapon - Can now also proc from fully absorbed melee attacks.



Restoration
  • Ancestral Healing - Heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
  • Cleansing Waters - The heal effect can only occur once every 6 seconds.
  • Riptide - Healing effect has been increased by 50%, from 3725 to 5585.

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