Thursday, October 6, 2011

Shaman Tier 13 Preview + Set bonus

A preview of the upcoming Shaman Tier 13, enjoy.





  




  • Elemental 2P - Elemental Mastery also grants you 2000 mastery rating 15 sec.
  • Elemental 4P - Each time Elemental Overload triggers, you gain 250 haste rating for 4 sec, stacking up to 3 times.
  •  Enhancement 2P - While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement 4P - Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
  • Restoration 2P - After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration 4P - Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

Patch 4.3 Notes.


    These are a little late but here are the Shaman Patch Notes off the PTR
 

Elemental
  • Elemental Fury - now removes the cooldown from your Chain Lightning spell.
  • Thunderstorm - now also reduces the enemies movement speed by 40% for 5 sec.
  • Wind Shear - now has a 25 sec cooldown, up from 6 sec.
  • Call of Flame - no longer increase the duration of Flame Shock on Fire Nova damage.
  • Lava Flows - now increases critical strike damage bonus of Lava Burst by 8/16%, up from 6/12%.
  • Reverberation - now reduces the cooldown of Wind Shear by 10/20 sec. 
  • Earthquake - damage has been increased by roughly 75%.

Enhancement
  • Flametongue Weapon - now increases magical damage done by 5%, instead of increasing spell damage by 747.
  • Lava Lash - now deals 260% weapon damage, up from 200%.
  • Mental Quickness - has been slightly revamped - Your spell power is now equal to 55% of your attack power, and you no longer benefit from other sources of spell power. Also, your instant beneficial, damaging, and totem spells cost 75% less mana.
  • Stormstrike - no longer increases Nature damage against the target. Now grants you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.
  • Improved Lava Lash - now increases the damage of Lava Lash by 10% for each application of Searing Flames, now also causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards.
  • Unleashed Rage - now increases melee attack power by 20% and ranged attack power by 10%.

Restoration
  • Ancestral Healing - got an extra effect - heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
  • Cleansing Waters - The heal effect can only occur once every 6 seconds.
  • Riptide - healing effect has been increased by 50%, from 3725 to 5585. 

Some interesting changes are coming to all the specs, as far as dps goes our aoe has been a topic of interest as far as corrections and blizz has some ideas for us.



We start out with Elementals removal of Chain Lightnings CD and Increased Earthquakes damage by roughly 75% but to balance out the massive damage the removal would bring, they also removed the duration stacking of Flame Shock from Fire Nova damage.


On to Enhancement, we all know by now Enhancement aoe was more or a chore and very lackluster compared to other dps in raids, the ramp-up time it required to be competitive with everyone elses was far to long, making aoe all but useless, some would even go to the point of single targeting in group trash pulls rather then put in the work.
Well Blizz heard your cries and did something about it. they went ahead and added a new feature to Improved Lava Lash by allowing your Lava Lash to spread the targets Flame Shock to up to 4 targets within a 12 yard range, what that means is now our ramp-up time is greatly reduced and allows for maximum aoe.

Now on to Restoration, we have 1 change to a core talent, 1 to a core ability, and a tool-tip addition. First the tool-tip, all it is informing is that the occurrence of  Cleansing waters heal can no longer go off each time a target is cleansed but can only occur once ever 6 secs, basically stating a 6s CD which was already in place but was not noted.

Now on to Ancestral Healing, a new effect this core talent gains is a 10% increase to your healing targets health pool, now as far as it being base health or scaling with gear remains to be seen it will be something I will be testing out and reporting on soon.
And Finally we come to Riptide our sol castable HoT received a healing effect increase, so what that means is our HoT Effect post Riptide will do much more healing, and not the initial heal. So by no means will both these changes rocket us to the top of the meters but will bring a solid buff to aoe damage situations and Main Tank healing.

I'll continue to keep you updated as changes come in.
 

Saturday, October 1, 2011

New Lightning Bolt Effect!



Here's a small video clip I made up for you all fresh off the PTR. Coming in Patch 4.3 Blizz finally came to the realization that a Lightning Bolt is not a small ball of light with small sparks flaying off it, so they went ahead and redesigned the effect to give it a more "lightning-y" feel.
kudos to those who catch that.

Enjoy.

Site Changes.



Hey guys were back, first off I'd like to say that I will be making some changes to the site. I will now be covering all 3 specs of the Elemental Master known as the shaman, Enhancement, Elemental, and Restoration. These changes are coming mainly because of the fact that I am no longer only Enhancement, because of Guild situations I was asked to take up Restoration and Elemental Duty's. So instead of continuing on purely on one spec I decided to put more effort into all 3 specs and continue to grow the site. I will try not to neglect any one spec and cover all three to the best of my ability, so sit back relax and enjoy these new and exciting changes.

Monday, June 20, 2011

Patch 4.2 Notes (update)



Ok So first things first, id like to formally apologize for my long absence my personal life became vary hectic and time consuming, giving me vary little time to keep the blog going. Recently I've been able to make available some free time and decided to get back to work on it. So with my first post Im going to present you with "Patch Notes" just singling out the points most imformative to the "Enhancement" spec. Enjoy.

Shaman
  • Fire Nova damage has been increased by 15%.
  • Lightning Shield and Water Shield can no longer be dispelled.
  • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Talent Specializations
  • Glyphs
    So looking over the notes we can see some nice dps boosts to two of our main single target ability's a 100% boost to "Stormstrike" and a 50% boost to "Unleash Wind" and a vary nice added bonus to a talent that most Enhancement shaman should posses "Call of Flame" giving us some much needed control to our vary busy and high maintenance aoe. The added utility to this talent now allows us to keep a single "Flame Shock" on a target without the need of reapplication after the initial shock so long as you continue to "Flame Shock" other targets and have their fire novas hit targets which have already been shocked prior to the Fire nova.

  •  As far as the glyph is concerned I was unsure whether to add it to the post or not, primarily because of two reasons, one being its mainly an elemental glyph and second during a stationary fight is worthless and in a single target fight it does not add a dps increase over anything we currently use as our primary glyphs, Its more of a situational glyph for those fights where movement dampens your dps. For the time being if the spec is played correctly, no one fight come out as being far to movement heavy except maybe Atramedes or Omnitron, I will continue to dig and research information on the new upcoming Firelands fights and perhaps find a fight that could put this glyph to good use. It will never be a glyph to take the place as a permanent primary only a switch in.