After a long layoff were back with another post for you guys. With Cataclysm drawing to a close and Mist of Pandaria inching ever closer, were starting to get more and more info on the new expansion, and how azeroths adventurers will take on this new land of "Pandaria," and also how the horde and alliance will welcome their new allies the Pandarin.
So Dig in my fellow shaman, as we take a look at what might await us in "Pandaria". And as with all alpha expansion and patch information everything is subject to change.
Class Abilities:
- New Spell - Burning Wrath: Fiery elemental energy emanates from the Shaman, empowering all nearby party and raid members and increasing their spell power by 10%.
- New Spell - Grace of Air: Empowering winds swirl around the Shaman, granting all nearby party and raid members 5 Mastery.
- Ghost Wolf: This ability is now instant, but no longer reduces the effect of movement impairing effects.
- Cleanse Spirit: Removes all (up from 1) Curse effects from a friendly target. 8 second cooldown (up from none).
- Healing Stream Totem: Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals the most injured party or raid member within X yards for 81 every 2 sec.
- Earth Elemental Totem: Summons an elemental totem that calls forth a Greater Earth Elemental to protect the caster and his allies. Lasts 1 min (down from 2). 5 minute cooldown (down from 10).
- Earth Shock: Instantly shocks the target with concussive force, causing 1,030 Nature damage and applying the Weakened Blows effect.
- Weakened Blows: Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec sec.
- Fire Elemental Totem: Summons an elemental totem that calls forth a Greater Fire Elemental to rain destruction on the caster's enemies. Lasts 1 min (down from 2). 5 minute cooldown (down from 10).
- Flametongue Weapon: Imbue the Shaman's weapon with fire, increasing magical damage done by 7% (up from 5%). Each hit causes 99 to 305 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 30 minutes.
- Flame Shock: Instantly sears the target with fire, causing 586 Fire damage immediately and 1,320 Fire damage over 24 sec (up from 18).
- Wind Shear: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec (up from 2). Also lowers your threat, making the enemy less likely to attack you. 12 second cooldown (down from 15).
- New Spell - Ascendance: The Shaman surrenders his physical form to
the power of the elements, transforming into a being of raw elemental
energy for 15 sec. Required Level 87.
3 minute cooldown.
- Elemental
While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam. - Enhancement
While in the form of an Air Ascendant, auto-attacks and Stormstrike deal pure Nature damage and have a 30-yard range. - Restoration
While in the form of a Water Ascendant, all healing done is duplicated and distributed evenly among nearby allies.
Talents:
- Nature's Guardian: Whenever a damaging attack brings you below 30% health, your maximum health is increased by 25% for 10 sec (up from 15%) and your threat level towards the attacker is reduced. 30 second cooldown.
- (Reworked)Ancestral Swiftness: Passively increases spell and melee haste by 5%. When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell.
- Ancestral Guidance cooldown reduced to 2 minutes, down from 3 minutes.
- Astral Shift: Seek haven by shifting partially into the elemental planes, reducing damage taken by 50% but also all damage and healing done by 30% (down from 50%), for 6 sec.
- Call of Elements: When activated, immediately finishes the cooldown on all totems. (5 minute cooldown)
- Totemic Restoration: When a totem is replaced or destroyed before its duration expires, its cooldown is reduced in proportion to the lost duration, up to a maximum of 50% of the full cooldown.
- Elemental Mastery: Call upon elemental forces, empowering you with 30% haste for 20 sec. (2 minute cooldown, down from 3 minutes, and no longer makes your next offensive spell instant cast)
- Level 90 Talents: Were moved to 45 and for the moment the new level 90 talents are unknown or simply none existent as of yet.
- Shamanism no longer works with Lava Burst.
- Elemental Fury: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 50% (down from 100%), and removes the cooldown from your Chain Lightning spell.
- Elemental Precision: Grants spell hit rating equal to any Spirit gained from items or effects.
Enhancement:
- Lava Lash: You charge your off-hand weapon with lava, instantly dealing 130% (down from 260%) of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to four enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.
- Searing Flames: Your Lava Lash ability will consume your Searing Flames, dealing 20% increased damage for each application on the target. (Tool Tip Correction to include Lava Lash now consumes charges)
- Stormstrike now does 150% weapon damage, down from 225%.
Restoration:
- Mana Tide Totem: Summons a Mana Tide Totem with 10% of the caster's health at the feet of the caster for 16 sec (up from 12). Party and raid members within 40 yards of the totem gain 200% of the caster's Spirit (excluding short-duration Spirit bonuses).
- Purification: Increases the effectiveness of your healing spells by 25%, and the healing done by your Water totems by an additional 50%. No longer reduces the casting time of your Healing Wave and Greater Healing Wave spells.
- Earth Shield: Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for 1416. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
- Riptide: Heals a friendly target for 2,405 and another 6,822 over 18 sec. Your Chain Heal spells are 25% more effective when their primary target is affected by your Riptide. (Riptide is no longer consumed)
- Purify Spirit: Cleanse Spirit now includes Magic effects. (Improved Cleanse Spirit now cooked in)
- Earthliving Weapon: Imbue the Shaman's weapon with earthen life. Increases spell healing by 855 and gives each heal a 20% chance to trigger the Earthliving effect on the target, healing an additional 2,348 over 12 sec. Heals on targets below 35% of maximum health will always trigger this effect. Lasts 30 minutes. (Cooked in Blessing of the Eternals, and chance to proc is now 100% up from 80% when under 35% Max HP)